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November 24, 2009 / Joe Osborne

Coffee Talk: How Deeply Should We Impact Our Game Worlds?

Massively recently reported that EVE Online, CCP’s six-year-strong outer space exploration and combat MMO, is currently holding its 4th Council of Stellar Management (CSM) election race until November 26th. The CSM is essentially an organization of EVE Online players, elected by other players, that represent the miniature society that EVE Online has become. They are in direct tandem with CCP concerning the outcome of the game’s (a loose term in this case) future.

Other developers are currently working at is normally referred to as player driven gameplay and have seriously impressive ideas, but none will perhaps come to the level CCP has with its very own player base council of movers and shakers. Whether this a good thing is your call. With its own thriving in-game economy driven by resource management, trade and piracy, it’s no wonder the virtual world needed some type of governing body (corruption included!). Prepare to put on your thinking caps after the break.

eve_08

What I was pondering while researching this was, “What if this player driven content shtick really took off?” Imagine if the developers of your favorite shooter (dare I say Call of Duty: Modern Warfare 2) held democratic meetings on the placement of spawn points. Would you want to be a part of something this deeply involved?

One worry is this trend becoming overly popular and online games eventually becoming too political. Would you want to have such an impact on the inner workings of your favorite game or perhaps just leave this work to the guys and gals who get paid to? Let your fellow geeks know what you think in the comments.

(Images Via Massively and Wired)

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