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October 5, 2009 / Joe Osborne

Coffee Talk: What Do You Look For In A Game?


Happy Monday, loyal readers! We hope your weekend was exciting as ours and perhaps you saw some of us at this years Game Core Con (more on what went down later this week). For this beautiful morning, we have some juicy discussion!

Russell Beale and Matthew Bond, researchers from the University of Birmingham, UK, presented their study on how a game receives good scores at last weeks Human-Computer Interaction conference in Cambridge. The results?

Well, you can throw your appealing visuals, thrilling storyline and engaging gameplay out the door as this study goes to show that the two most important criteria are (drum roll, please) its price point and its level of social immersion. More after the break.


If you haven’t thought to yourself, “Gee, that sure sounds like every free-to-play MMORPG under the sun,” then you’ve either been living in a cave with internet access or simply don’t own a low-to-mid level gaming rig, which is OK (but you should seriously reconsider).

So, Geekadelphians, do the assertions that Beale and Bond make check out? Are these two major qualities that you look for when purchasing a game? If not, then what is it that you look for chiefly? Do you feel as if this study has oversimplified the process and if so what criteria would you apply most heavily when reviewing a game? You know the drill: the white box is a few scrolls down there.


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