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July 13, 2010 / Joe Osborne

Peer-to-Peer: Nikola Tesla Energy Independence Celebrations

Here’s where you can find my first submission to City Paper’s column Peer-to-Peer where each month I’ll feature geeky events in Philadelphia. Hope you enjoy!

July 13, 2010 / Joe Osborne

Coffee Talk: The Resistance to All Things Digital Presses On?

… And we’re back (sorry folks, was busy with graduating)! Welcome to Geekadelphia’s weekly discussion column, Coffee Talk, where we talk about the finer topics concerning video games, technology and all the other things you can’t talk about with your slightly-less-geeky friends. Have questions or suggestions? Send an email to geekadelphia@gmail.com or tweet with us. Follow me on Twitter if you’d like to keep this week’s discussion alive.

A recent study by UK media research firm Ipsos MORI claims that gamers still like their shinies. The study, which surveyed 1000 folks, shows that 64 percent of them prefer physical media over digital download when it comes to how they purchase games.

According to IGN, senior director of Ipsos MORI Ian Bramley attributes the majority vote to the used games industry. While I couldn’t agree more, aren’t we ignoring one major contributing factor? Join us behind the cut. Read more…

July 13, 2010 / Joe Osborne

Dream Theater’s Jordan Rudess Teaches the Magic Touch with Keyboard Wizdom

Photo by Darko Boehringer

It turns out  that seasoned keyboardist Jordan Rudess — famous for his sonic contributions to Dream Theater and Liquid Tension Experiment – is into tech as much as you and I are. Come to think of it, his devotion is at an even higher level with now two apps under his belt for mobile devices like the iPhone, iPod Touch and iPad. Rudess took the time to chat with us recently about his adventures into the app world through Keyboard Wizdom and Morph Wiz as well as his ideas on the evolution of music and technology integration.

GEEK: What are your goals with taking the Keyboard Wizdom tutorials to mobile devices?

Jordan Rudess: I’ve been very involved with the whole app world, the iPhone and iPod Touch technology, and have been doing a lot of things in that area. And this company that I have been doing videos with, Mac Pro Video, a very forward thinking online educational company. They’ve always been doing cutting edge stuff and it was actually them who came to me and said, ‘Hey, we want to put your course on an iPhone app.’ And I said, ‘Wow, that’s awesome!’

I thought that was a pretty cool idea. You just take the whole course, make it fit and people can carry it around in their pocket. I’m excited about that whole idea. All of that instruction could be in somebody’s pocket; that’s pretty cool!

It’s good timing for me too, because I’m working on some more instrumental apps for the iPad and iPhone.

More after the break! Read more…

July 13, 2010 / Joe Osborne

Cracking Open the Design Toolbox + Free Stuff Returns

Welcome to our new Microsoft Student Insider feature series, Cracking Open the Design Toolbox. Each week (hopefully) we’ll follow my blunders progress through Microsoft’s new Silverlight powered, interactive and socially connected tutorial – that doubles as an achievement driven game – design.toolbox. Not to mention we’ll also provide you tips and tricks on how to access the Expression Studio and how to get started creating some super cool apps, projects and more!

Before even thinking about diving into the design.toolbox, you’re going to need to do two things. First, you’ll need to go here and create a Windows Live ID (if you don’t already have one). This is how you’ll access the design.toolbox, create your profile and avatar and get schooled in design. Second, you’ll need to download and install the Silverlight plug-in on whatever browser you’ll be accessing design.toolbox. As everything in the design.toolbox is running on Silverlight, this is pretty much crucial. Now that the essentials are over with, join us behind the cut as we get into the fun stuff! Read more…

July 13, 2010 / Joe Osborne

Coffee Talk: Likes, Not Links!

Welcome to Geekadelphia’s weekly discussion column, Coffee Talk, where we talk about the finer topics concerning video games, technology and all the other things you can’t talk about with your slightly-less-geeky friends. Have questions or suggestions? Send an email to geekadelphia@gmail.com or tweet with us. Follow me on Twitter if you’d like to keep this week’s discussion alive.

Mark Zuckerberg, CEO of social internet juggernaut Facebook, recently announced their updated approach to the web, Open Graph a little over a week ago. To avoid getting bogged down in the web jargon, this is essentially means that Zuckerberg wants Facebook and its user information to be accessible outside of the original website. Does this mean that users’ information will be visible from wherever without consent (you might want to find that tin foil)?

Well, sort of. Profiles will still have the option to be private, but if they wish to share their experiences of the internet outside of Facebook, Zuckerberg’s Open Graph policy will require them to be logged in and be public. How will this work exactly and what will it mean for the future of the web? Since we know you’re just itching to find out, we put it right behind that link down there. See you on the other side.

Read more…

July 13, 2010 / Joe Osborne

Coffee Talk: You’re Such a Tease!

The first annual 3D Gaming Summit went down just last week. There is a convention for just about everything these days, even this. Joystiq’s Mike Schramm hosted a panel discussing the global 3D landscape, which “quickly spun off into a debate about whether 3D is really what we need as gamers.”

With Sony jumping the gun on 3D gaming tech (so much so that games can’t keep up with them), what makes the industry’s movers and shakers so sure that this is the next vista for gaming? More on this and a potentially practical application of 3D behind the cut. Read more…

July 13, 2010 / Joe Osborne

Coffee Talk: We Fanboys and Girls Might Have Ruined Everything

Welcome to Geekadelphia’s weekly discussion column, Cofffee Talk, where we talk about the finer topics concerning video games, technology and all the other things you can’t talk about with your slightly-less-geeky friends. Have questions or suggestions? Send an email to geekadelphia@gmail.com or tweet with us. Follow me on Twitter if you’d like to keep this week’s discussion alive.

More than 140,000 people bought a flying, sparkling horse for $25 last week. Now that would be an incredible steal (a flying horse made of stars for $25?! Goodbye to commercial flights!) if it weren’t digital. That’s right, what I guess now to be nearly 200,000 folks — if not more — have bought WoW’s Celestial Steed. As Massively’s Seraphina Brennan points out, that’s half the cost of an expansion pack. We’re going to let that set in and take this discussion behind the cut. Read more…

July 13, 2010 / Joe Osborne

Coffee Talk: Is This Really Necessary?

Now, I know we’ve touched base on something similar to this before, but this is just too good to pass up. Joystiq recently found a new studio named Killspace Studios via Supererogatory and after some digging found they have recently purchased the domains ApocalypseNowGame.com and WarIsNotAGame.net (just sitting there, waiting). 1UP drew the conclusion that the new studio comprised of former developers from studios such as Obsidian and Pandemic as well as a few others might be creating a game surrounding the award winning film, Apocalypse Now.

You know, that award winning Francis Coppola directed film that starred Marlon Brando and Robert Duvall. The same flick that many believe set the standard for cinematography as one of the greatest films of all time. Yeah, that one. Not to mention the studios founding statement by talent agency, Digital Development Management, says the 40-strong team’s specialty is “action” games for the “[Xbox] 360, PS3, Wii, PC, iPhone [and] Facebook”. Oh boy, this ought to be good.  Read more…

July 13, 2010 / Joe Osborne

Microsoft Student Insider Feature: Tagging it Up With Raffi Krikorian

Microsoft Student Insiders interview Twitter Platform Team from Hilary Pike on Vimeo.

To end our journey to Las Vegas for MIX 10 in March, Tom Ziegmann and I sat in on Raffi Krikorian’s session titled “Adding the Where to the When of Social Applications” to learn more about our favorite internet obsession, Twitter. More specifically, we learned a bit about where the social is network headed, but still wonder why it’s watching us. It’s kind of creepy.

Thankfully, we later had the chance to ask him some burning questions about geotagging, which helps reveal exactly where the 7-11 is in which your friend just bought milk (you heard it here first, folks). More importantly, we discussed geotagging’s social and security implications as well just who is the real Raffi. Speaking of which, I need to form the search party!

July 13, 2010 / Joe Osborne

Coffee Talk: Those Pesky Game Ratings

Welcome to Geekadelphia’s weekly discussion column, Cofffee Talk, where we talk about the finer topics concerning video games, technology and all the other things you can’t talk about with your slightly-less-geeky friends. Have questions or suggestions? Send an email to geekadelphia@gmail.com or tweet with us. Follow me on Twitter if you’d like to keep this week’s discussion alive.

We apologize (sort of) for the completely unrelated image, but that reference has been ignored for far too long. Anyway, Nintendo will be releasing an eReader game for the Nintendo DS called 100 Classic Books this summer, says Kotaku. Wait, that’s our inspiring piece of news for this week?

Here’s the catch: the game appears to have no ESRB rating and simply states, “This product does not require age verification.” That’s a bit odd. And here I thought all games required an ESRB rating to be released for retail sale.

Now, it’s easy to argue that this is barely a video game and more of an application, which may not need any sort of rating. While it does still provide influential content, writing 500+ words on a petty argument would be wasting our time. So, let’s keep it light(ish) this week and give a brief history of the ESRB and poke some fun at it, shall we? Read more…

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